Updates, Updates and Chiss

Whoops. Looks like I haven't blogged in so long that the google got its hands on blogger, and the entire interface changed. Can't say I hate it. I'll know more by the time I get to the end of posting!

I've done a lot of work over the past half a year or so since I've posted. I've been interviewed over at dualshockers, which was a real pleasure and privilege. I've done a few independent projects, but mostly I've freelance for a whole variety of private clients within the MMORPG community, especially the role play community.

I took the suggestion of one of my friends and started putting a logo on my pieces, as my signature really didn't garner any reputation, or tell folks on the internet how to find me and my work. So, a huge thank you to Sven for the suggestion.

I want to highlight a piece I just finished for Six over at ebon-hawk.net, and my thoughts on Chiss and painting Chiss eyes. From my observations of animals; and there are even so many species of under-water critters we haven't even found yet, so take this with a grain of salt; I haven't seen too many critters with just flat, solid-colored eyes. Even insects have honey-combing going on with clusters of multiple eyes. The idea that Chiss just have flat eyes bothered me. I decided for the sake of making those eyes expressive and full, that they should have something that gives at least the impression of an iris and pupil, while still adhering the Chiss eyes being red on red.

Some work from the past six months. A lot of portraits, a lot of commissions.

 Okay, blogger-google. Not bad. Not too bad at all.



I realized it's been a while since I posted here. Too long! I'll unload some of the drawings and commissions I've worked on lately. 



It's been a little too long since I posted. I did a few illustrations for the fine folks over at SWTOR-RP.com. Check out the black and whites. You can see how the images came out on their site!




Sebaya Keto: from start to finish

Talking with the client, I was told that the character must be a little creepy, look high society and that Megan Reed from Deus Ex: Human Revolution was of some influence. I took the basic shape of Megan Reed's costume and expanded upon it to create something a little different and more original for the client.


Commissions, costumes and characters.

Got stupid busy last week with commissions and making some petty cash!

Working on another commission this week. It's giving me a little leeway to design costume and character. My commissioner (client? patron?) likes the look and direction of Deus Ex: Human Evolution, and also the direction lends itself to looking at the fashion design of Gareth Pugh--client approved of course! Pulling inspiration from those sources.

These are some of the commissions I've worked on over the past two weeks, plus a fluff for-fun piece. People are getting all excited and geared up for the release of Star Wars: The Old Republic, and people want their characters drawn. It's a nice little source of petty cash, and I just get to keep painting!


Hand Braces and Gloves

At first I wanted to do really nifty looking gauntlets, but then I thought about the kinds of forces this guy is going to be whipping around and thought he probably needs some wicked looking wrist braces instead. I can achieve the same sort of storage of kinetic forces on a wrist brace as well as I could on a glove. Straps on gloves fastened by negatively and positively charged molecule fibers--same principles behind how a gecko 'sticks' to a wall as it climbs.

This guy has a pretty impressive talk on the satae that geckos use to crawl up walls towards the end of the talk.